Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Sergio capoeira vs Y AM-BATMAN

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Sergio capoeira

#1386555541 Brazil CrossPlatform

Ken

Ken

MR 1562

Master

Y AM-BATMAN

#1141198721 Brazil Steam

Kimberly

Kimberly

MR 1465

Master

Ken

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Sergio capoeira vs Kimberly

40% 2–3 over 5 games

Y AM-BATMAN vs Ken

33% 4–8 over 12 games

Selected character all recorded games on the chosen character

Ken Kimberly
MR 1562 Current rating MR 1465
100 Games 6
57–43 Record 3–3
57% Win rate 50%
1W Current streak 2L
47% Clutch (deciders) 50%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Sergio capoeira Y AM-BATMAN
0% Drive Rush (cancel) 30%
6% Drive Rush (parry) 1%
45% Overdrive arts 35%
15% Drive Impact 5%
8% Drive Guard 9%
10% Drive Reversal 3%
15% Other 16%

Super gauge spend share of SA meter spent by level

48% Super Art I 57%
19% Super Art II 27%
25% Super Art III 13%
8% Critical Art 3%

Offense (avg per battle)

1.3 Drive Impacts 0.6
0.8 Drive Parries 2.8
1.4 Drive Reversals 0.4
0 Perfect Parries 0.3
0.8 Punish counters 0.3
2.5 Throws 1.1
0.4 Throw techs 0.5
0.1 Burnouts inflicted 0.2

Taken (avg per battle)

1.4 Drive Impacts taken 0.6
1.1 Punish counters taken 0.3
1.5 Throws taken 1.8
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

9.2 Cornering opponent (s) 5.6
7.2 Time cornered (s) 11.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.