Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

water777 vs MSMR

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
water777

#1143018794 Other Steam

Cammy

Cammy

MR 1532

Master

MSMR

#1569853841 Japan CrossPlatform

Terry

Terry

MR 1347

Master

Cammy

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

water777 vs Terry

77% 7–2 over 9 games

MSMR vs Cammy

No recorded games into Cammy.

Selected character all recorded games on the chosen character

Cammy Terry
MR 1532 Current rating MR 1347
302 Games 0
159–143 Record 0–0
52% Win rate
1L Current streak
55% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

water777 MSMR
47% Drive Rush (cancel) 43%
3% Drive Rush (parry) 8%
7% Overdrive arts 11%
3% Drive Impact 4%
8% Drive Guard 13%
4% Drive Reversal 0%
29% Other 21%

Super gauge spend share of SA meter spent by level

49% Super Art I 45%
8% Super Art II 7%
31% Super Art III 39%
11% Critical Art 9%

Offense (avg per battle)

0.2 Drive Impacts 0.4
1.5 Drive Parries 1.3
0.5 Drive Reversals 0
0.4 Perfect Parries 0.2
0.1 Punish counters 0.3
1.8 Throws 2.2
0.6 Throw techs 0.9
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.5
0.2 Punish counters taken 0.3
2.8 Throws taken 2.9
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

11.1 Cornering opponent (s) 10.1
11.1 Time cornered (s) 13.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.