Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

InuM vs CutsceneTime

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
InuM

#1144081148 United States Steam

All characters

CutsceneTime

#1432269424 United States CrossPlatform

All characters

JP

This matchup

1 2

3 recorded matches between them

Selected character all recorded games on the chosen character

InuM CutsceneTime
Unranked Current rating Unranked
0 Games 0
Record
Win rate
Current streak
Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

InuM CutsceneTime
11% Drive Rush (cancel) 5%
4% Drive Rush (parry) 13%
19% Overdrive arts 30%
10% Drive Impact 3%
9% Drive Guard 22%
0% Drive Reversal 0%
46% Other 27%

Super gauge spend share of SA meter spent by level

7% Super Art I 10%
7% Super Art II 60%
61% Super Art III 23%
25% Critical Art 8%

Offense (avg per battle)

0.5 Drive Impacts 0.4
1.1 Drive Parries 2.2
0 Drive Reversals 0
0.2 Perfect Parries 0.2
0.3 Punish counters 0.2
2.5 Throws 2
0.4 Throw techs 0.5
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

1.3 Drive Impacts taken 0.4
1 Punish counters taken 0.2
1.9 Throws taken 2.3
0 Burnouts suffered 0

Positioning (avg per battle)

8.6 Cornering opponent (s) 7
15 Time cornered (s) 11.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.

Recorded matches InuM's point of view

WhenInuMScoreCutsceneTimeResult
1mo ago Sagat 1–2 JP LOSS
1mo ago Sagat 0–2 JP LOSS
1mo ago Sagat 2–1 JP WIN