Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Shinxoe vs Sparkle Master

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Shinxoe

#1144568617 Mexico Steam

Zangief

Zangief

LP 24541

Diamond 5

Sparkle Master

#1683418124 United States Steam

Ingrid

Ingrid

MR 1704

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Shinxoe vs Ingrid

33% 7–14 over 21 games

Sparkle Master vs Zangief

No recorded games into Zangief.

Selected character all recorded games on the chosen character

Zangief Ingrid
LP 24541 Current rating MR 1704
12 Games 0
6–6 Record 0–0
50% Win rate
4L Current streak
62% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Shinxoe Sparkle Master
22% Drive Rush (cancel) 34%
11% Drive Rush (parry) 6%
22% Overdrive arts 23%
8% Drive Impact 5%
17% Drive Guard 13%
0% Drive Reversal 0%
20% Other 19%

Super gauge spend share of SA meter spent by level

28% Super Art I 19%
25% Super Art II 21%
32% Super Art III 46%
15% Critical Art 14%

Offense (avg per battle)

0.9 Drive Impacts 0.6
2.4 Drive Parries 2.5
0 Drive Reversals 0
0.2 Perfect Parries 0.3
0.6 Punish counters 0.3
3.1 Throws 1.4
0.4 Throw techs 0.1
0.1 Burnouts inflicted 0.2

Taken (avg per battle)

0.5 Drive Impacts taken 0.1
0.4 Punish counters taken 0.1
1.7 Throws taken 1.7
0.2 Burnouts suffered 0.1

Positioning (avg per battle)

8.5 Cornering opponent (s) 10.6
8.7 Time cornered (s) 7.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.