拒绝酒桌文化 vs 虚屿Realm Isle
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1145465265
#1708640572
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
拒绝酒桌文化 vs Manon
0% 0–1 over 1 games
虚屿Realm Isle vs Jamie
No recorded games into Jamie.
Selected character all recorded games on the chosen character
| Jamie | Manon | |
|---|---|---|
| MR 1485 | Current rating | MR 1562 |
| 100 | Games | 0 |
| 50–50 | Record | 0–0 |
| 50% | Win rate | — |
| 4L | Current streak | — |
| 45% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| 拒绝酒桌文化 | 虚屿Realm Isle | |
|---|---|---|
| 24% | Drive Rush (cancel) | 36% |
| 7% | Drive Rush (parry) | 2% |
| 34% | Overdrive arts | 10% |
| 2% | Drive Impact | 4% |
| 13% | Drive Guard | 11% |
| 5% | Drive Reversal | 7% |
| 15% | Other | 32% |
Super gauge spend share of SA meter spent by level
| 29% | Super Art I | 46% |
|---|---|---|
| 32% | Super Art II | 19% |
| 32% | Super Art III | 25% |
| 8% | Critical Art | 10% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.5 |
|---|---|---|
| 2 | Drive Parries | 2.5 |
| 0.8 | Drive Reversals | 0.9 |
| 0.4 | Perfect Parries | 0.6 |
| 0.1 | Punish counters | 0.4 |
| 1.4 | Throws | 2.4 |
| 0.4 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 1.7 | Throws taken | 2.2 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 15.7 | Cornering opponent (s) | 3.7 |
|---|---|---|
| 7.5 | Time cornered (s) | 8.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master