虚屿Realm Isle vs 拒绝酒桌文化
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1708640572
#1145465265
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
虚屿Realm Isle vs Jamie
No recorded games into Jamie.
拒绝酒桌文化 vs Manon
0% 0–1 over 1 games
Selected character all recorded games on the chosen character
| Manon | Jamie | |
|---|---|---|
| MR 1562 | Current rating | MR 1485 |
| 0 | Games | 100 |
| 0–0 | Record | 50–50 |
| — | Win rate | 50% |
| — | Current streak | 4L |
| — | Clutch (deciders) | 45% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| 虚屿Realm Isle | 拒绝酒桌文化 | |
|---|---|---|
| 36% | Drive Rush (cancel) | 24% |
| 2% | Drive Rush (parry) | 7% |
| 10% | Overdrive arts | 34% |
| 4% | Drive Impact | 2% |
| 11% | Drive Guard | 13% |
| 7% | Drive Reversal | 5% |
| 32% | Other | 15% |
Super gauge spend share of SA meter spent by level
| 46% | Super Art I | 29% |
|---|---|---|
| 19% | Super Art II | 32% |
| 25% | Super Art III | 32% |
| 10% | Critical Art | 8% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.3 |
|---|---|---|
| 2.5 | Drive Parries | 2 |
| 0.9 | Drive Reversals | 0.8 |
| 0.6 | Perfect Parries | 0.4 |
| 0.4 | Punish counters | 0.1 |
| 2.4 | Throws | 1.4 |
| 0.2 | Throw techs | 0.4 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.2 | Throws taken | 1.7 |
| 0.1 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 3.7 | Cornering opponent (s) | 15.7 |
|---|---|---|
| 8.5 | Time cornered (s) | 7.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master