ReadingKing vs Static
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1146043600
#1326913945
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
ReadingKing vs Ryu
100% 2–0 over 2 games
Static vs Jamie
100% 2–0 over 2 games
Selected character all recorded games on the chosen character
| Jamie | Ryu | |
|---|---|---|
| MR 1505 | Current rating | MR 1533 |
| 0 | Games | 77 |
| 0–0 | Record | 36–41 |
| — | Win rate | 46% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 51% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| ReadingKing | Static | |
|---|---|---|
| 53% | Drive Rush (cancel) | 19% |
| 3% | Drive Rush (parry) | 7% |
| 8% | Overdrive arts | 29% |
| 2% | Drive Impact | 2% |
| 8% | Drive Guard | 16% |
| 0% | Drive Reversal | 1% |
| 25% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 7% | Super Art I | 46% |
|---|---|---|
| 86% | Super Art II | 20% |
| 5% | Super Art III | 27% |
| 1% | Critical Art | 8% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 1.7 | Drive Parries | 2.7 |
| 0 | Drive Reversals | 0.2 |
| 0.4 | Perfect Parries | 0.8 |
| 0.1 | Punish counters | 0.2 |
| 4.2 | Throws | 1.9 |
| 0.6 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.8 | Throws taken | 1.7 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11.7 | Cornering opponent (s) | 7.3 |
|---|---|---|
| 8.8 | Time cornered (s) | 7.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master