Static vs ReadingKing
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1326913945
#1146043600
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Static vs Jamie
100% 2–0 over 2 games
ReadingKing vs Ryu
100% 2–0 over 2 games
Selected character all recorded games on the chosen character
| Ryu | Jamie | |
|---|---|---|
| MR 1533 | Current rating | MR 1505 |
| 77 | Games | 0 |
| 36–41 | Record | 0–0 |
| 46% | Win rate | — |
| 1W | Current streak | — |
| 51% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Static | ReadingKing | |
|---|---|---|
| 19% | Drive Rush (cancel) | 53% |
| 7% | Drive Rush (parry) | 3% |
| 29% | Overdrive arts | 8% |
| 2% | Drive Impact | 2% |
| 16% | Drive Guard | 8% |
| 1% | Drive Reversal | 0% |
| 25% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 46% | Super Art I | 7% |
|---|---|---|
| 20% | Super Art II | 86% |
| 27% | Super Art III | 5% |
| 8% | Critical Art | 1% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 2.7 | Drive Parries | 1.7 |
| 0.2 | Drive Reversals | 0 |
| 0.8 | Perfect Parries | 0.4 |
| 0.2 | Punish counters | 0.1 |
| 1.9 | Throws | 4.2 |
| 0.2 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 1.7 | Throws taken | 2.8 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 7.3 | Cornering opponent (s) | 11.7 |
|---|---|---|
| 7.5 | Time cornered (s) | 8.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master