Learning-HitBox vs ReadingKing
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1421065017
#1146043600
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Learning-HitBox vs Jamie
0% 0–1 over 1 games
ReadingKing vs Jamie
33% 2–4 over 6 games
Selected character all recorded games on the chosen character
| Jamie | Jamie | |
|---|---|---|
| MR 1532 | Current rating | MR 1505 |
| 124 | Games | 0 |
| 74–50 | Record | 0–0 |
| 59% | Win rate | — |
| 2W | Current streak | — |
| 56% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Learning-HitBox | ReadingKing | |
|---|---|---|
| 48% | Drive Rush (cancel) | 53% |
| 7% | Drive Rush (parry) | 3% |
| 8% | Overdrive arts | 8% |
| 5% | Drive Impact | 2% |
| 12% | Drive Guard | 8% |
| 2% | Drive Reversal | 0% |
| 19% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 38% | Super Art I | 7% |
|---|---|---|
| 1% | Super Art II | 86% |
| 38% | Super Art III | 5% |
| 23% | Critical Art | 1% |
Offense (avg per battle)
| 0.8 | Drive Impacts | 0.3 |
|---|---|---|
| 2 | Drive Parries | 1.7 |
| 0.3 | Drive Reversals | 0 |
| 0.4 | Perfect Parries | 0.4 |
| 0.4 | Punish counters | 0.1 |
| 1.4 | Throws | 4.2 |
| 0.4 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.3 | Punish counters taken | 0.2 |
| 1.8 | Throws taken | 2.8 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 14 | Cornering opponent (s) | 11.7 |
|---|---|---|
| 6.6 | Time cornered (s) | 8.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master