TeamOECU,Cuuh, vs rsff
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2185313822
#1146303185
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
TeamOECU,Cuuh, vs Sagat
No recorded games into Sagat.
rsff vs Ryu
71% 5–2 over 7 games
Selected character all recorded games on the chosen character
| Ryu | Sagat | |
|---|---|---|
| LP 23876 | Current rating | MR 1567 |
| 0 | Games | 91 |
| 0–0 | Record | 50–41 |
| — | Win rate | 54% |
| — | Current streak | 1L |
| — | Clutch (deciders) | 52% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| TeamOECU,Cuuh, | rsff | |
|---|---|---|
| 22% | Drive Rush (cancel) | 31% |
| 4% | Drive Rush (parry) | 7% |
| 21% | Overdrive arts | 8% |
| 4% | Drive Impact | 2% |
| 17% | Drive Guard | 15% |
| 6% | Drive Reversal | 3% |
| 26% | Other | 34% |
Super gauge spend share of SA meter spent by level
| 14% | Super Art I | 6% |
|---|---|---|
| 26% | Super Art II | 19% |
| 41% | Super Art III | 53% |
| 19% | Critical Art | 22% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.2 |
|---|---|---|
| 3.2 | Drive Parries | 2.6 |
| 0.6 | Drive Reversals | 0.3 |
| 1 | Perfect Parries | 0.4 |
| 0.3 | Punish counters | 0.2 |
| 2.7 | Throws | 3 |
| 0.2 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 3.1 | Throws taken | 2.8 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 4.9 | Cornering opponent (s) | 11.3 |
|---|---|---|
| 11 | Time cornered (s) | 9.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 5
Master