ryufromstreets vs 6ixx
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
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This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
ryufromstreets vs Dee Jay
33% 1–2 over 3 games
6ixx vs Ryu
No recorded games into Ryu.
Selected character all recorded games on the chosen character
| Ryu | Dee Jay | |
|---|---|---|
| MR 1471 | Current rating | MR 1707 |
| 100 | Games | 0 |
| 54–46 | Record | 0–0 |
| 54% | Win rate | — |
| 6W | Current streak | — |
| 53% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| ryufromstreets | 6ixx | |
|---|---|---|
| 43% | Drive Rush (cancel) | 26% |
| 2% | Drive Rush (parry) | 5% |
| 18% | Overdrive arts | 16% |
| 2% | Drive Impact | 5% |
| 11% | Drive Guard | 11% |
| 2% | Drive Reversal | 1% |
| 21% | Other | 35% |
Super gauge spend share of SA meter spent by level
| 23% | Super Art I | 32% |
|---|---|---|
| 6% | Super Art II | 42% |
| 56% | Super Art III | 18% |
| 15% | Critical Art | 8% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.8 |
|---|---|---|
| 3.7 | Drive Parries | 2.1 |
| 0.3 | Drive Reversals | 0.2 |
| 1.1 | Perfect Parries | 0.5 |
| 0.2 | Punish counters | 0.5 |
| 1.4 | Throws | 1.6 |
| 0.1 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.7 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.3 | Punish counters taken | 0.3 |
| 1.8 | Throws taken | 2.5 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 6.5 | Cornering opponent (s) | 12.5 |
|---|---|---|
| 7.4 | Time cornered (s) | 8.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master