Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

muun vs 페그오격겜기원

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
muun

#2135251319 Japan Steam

Mai

Mai

MR 1660

Master

페그오격겜기원

#1152106884 South Korea Steam

Sagat

Sagat

MR 1602

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

muun vs Sagat

40% 2–3 over 5 games

페그오격겜기원 vs Mai

50% 3–3 over 6 games

Selected character all recorded games on the chosen character

Mai Sagat
MR 1660 Current rating MR 1602
100 Games 0
50–50 Record 0–0
50% Win rate
4W Current streak
58% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

muun 페그오격겜기원
31% Drive Rush (cancel) 23%
8% Drive Rush (parry) 7%
21% Overdrive arts 21%
2% Drive Impact 1%
14% Drive Guard 15%
0% Drive Reversal 0%
24% Other 32%

Super gauge spend share of SA meter spent by level

72% Super Art I 79%
16% Super Art II 10%
7% Super Art III 5%
5% Critical Art 6%

Offense (avg per battle)

0.2 Drive Impacts 0.1
2 Drive Parries 2.3
0 Drive Reversals 0
0.2 Perfect Parries 0.4
0.2 Punish counters 0.1
1.8 Throws 2.3
0.2 Throw techs 1
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.2 Drive Impacts taken 0.1
0.2 Punish counters taken 0.1
2.6 Throws taken 2.7
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

11.4 Cornering opponent (s) 9.4
10.1 Time cornered (s) 9.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.