uyuzu vs タケノコッチ
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
1
–
2
3 recorded matches between them
uyuzu vs Ed
25%
1–3 over 4 games
タケノコッチ vs A.K.I.
42%
3–4 over 7 games
Selected character all recorded games on the chosen character
| A.K.I. |
|
Ed |
| MR 1615 |
Current rating |
MR 1607 |
| 196 |
Games |
220 |
| 92–104 |
Record |
108–112 |
| 46% |
Win rate |
49% |
| 7L |
Current streak |
3W |
| 40% |
Clutch (deciders) |
50% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| uyuzu |
|
タケノコッチ |
|
16%
|
Drive Rush (cancel) |
30%
|
|
11%
|
Drive Rush (parry) |
6%
|
|
24%
|
Overdrive arts |
18%
|
|
2%
|
Drive Impact |
4%
|
|
21%
|
Drive Guard |
10%
|
|
4%
|
Drive Reversal |
5%
|
|
22%
|
Other |
28%
|
Super gauge spend share of SA meter spent by level
|
17%
|
Super Art I |
19%
|
|
14%
|
Super Art II |
37%
|
|
50%
|
Super Art III |
37%
|
|
19%
|
Critical Art |
8%
|
Offense (avg per battle)
| 0.3 |
Drive Impacts |
0.5 |
| 3.6 |
Drive Parries |
1.6 |
| 0.5 |
Drive Reversals |
0.7 |
| 0.5 |
Perfect Parries |
0.2 |
| 0.2 |
Punish counters |
0.4 |
| 2.2 |
Throws |
2.1 |
| 0.4 |
Throw techs |
0.5 |
| 0.1 |
Burnouts inflicted |
0 |
Taken (avg per battle)
| 0.3 |
Drive Impacts taken |
0.3 |
| 0.2 |
Punish counters taken |
0.2 |
| 2.1 |
Throws taken |
2.3 |
| 0 |
Burnouts suffered |
0.1 |
Positioning (avg per battle)
| 15.2 |
Cornering opponent (s) |
7.3 |
| 8.7 |
Time cornered (s) |
10.6 |
Common opponents players both have faced, and how each did
Recorded matches uyuzu's point of view