Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Body-of-iron vs cg3585

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Body-of-iron

#1153457291 Other CrossPlatform

Manon

Manon

LP 18252

Platinum 5

cg3585

#1517778536 Other Steam

Zangief

Zangief

LP 24617

Diamond 5

Zangief

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Body-of-iron vs Zangief

80% 4–1 over 5 games

cg3585 vs Manon

100% 1–0 over 1 games

Selected character all recorded games on the chosen character

Manon Zangief
LP 18252 Current rating LP 24617
2 Games 100
2–0 Record 50–50
100% Win rate 50%
2W Current streak 1W
100% Clutch (deciders) 49%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Body-of-iron cg3585
36% Drive Rush (cancel) 41%
8% Drive Rush (parry) 3%
12% Overdrive arts 4%
4% Drive Impact 8%
13% Drive Guard 8%
4% Drive Reversal 0%
24% Other 36%

Super gauge spend share of SA meter spent by level

28% Super Art I 3%
25% Super Art II 3%
44% Super Art III 43%
3% Critical Art 50%

Offense (avg per battle)

0.4 Drive Impacts 0.5
1.5 Drive Parries 0.9
0.5 Drive Reversals 0
0.2 Perfect Parries 0.3
0.3 Punish counters 0.4
2.5 Throws 2.2
0.3 Throw techs 0.1
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.6
0.2 Punish counters taken 0.4
1.7 Throws taken 2.1
0.1 Burnouts suffered 0

Positioning (avg per battle)

7.1 Cornering opponent (s) 6.5
6.4 Time cornered (s) 8.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.