DAOKODA vs _mau_
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
DAOKODA vs Sagat
60% 3–2 over 5 games
_mau_ vs Juri
No recorded games into Juri.
Selected character all recorded games on the chosen character
| Juri | Sagat | |
|---|---|---|
| MR 1406 | Current rating | MR 1500 |
| 3 | Games | 0 |
| 2–1 | Record | 0–0 |
| 66% | Win rate | — |
| 2W | Current streak | — |
| — | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| DAOKODA | _mau_ | |
|---|---|---|
| 41% | Drive Rush (cancel) | 41% |
| 6% | Drive Rush (parry) | 9% |
| 18% | Overdrive arts | 9% |
| 2% | Drive Impact | 4% |
| 11% | Drive Guard | 17% |
| 2% | Drive Reversal | 3% |
| 20% | Other | 18% |
Super gauge spend share of SA meter spent by level
| 29% | Super Art I | 37% |
|---|---|---|
| 18% | Super Art II | 24% |
| 41% | Super Art III | 29% |
| 12% | Critical Art | 10% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.4 |
|---|---|---|
| 1.3 | Drive Parries | 3.1 |
| 0.2 | Drive Reversals | 0.4 |
| 0.2 | Perfect Parries | 0.7 |
| 0.2 | Punish counters | 0.3 |
| 2.1 | Throws | 2.1 |
| 1 | Throw techs | 0.3 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.2 | Punish counters taken | 0.3 |
| 2.2 | Throws taken | 2.3 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10.3 | Cornering opponent (s) | 9.5 |
|---|---|---|
| 8.8 | Time cornered (s) | 8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master