Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

DAOKODA vs chain0716

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
DAOKODA

#1156325536 Japan Steam

Juri

Juri

MR 1406

Master

chain0716

#3587012660 Japan Steam

Akuma

Akuma

MR 1703

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

DAOKODA vs Akuma

57% 4–3 over 7 games

chain0716 vs Juri

0% 0–4 over 4 games

Selected character all recorded games on the chosen character

Juri Akuma
MR 1406 Current rating MR 1703
3 Games 118
2–1 Record 59–59
66% Win rate 50%
2W Current streak 3W
Clutch (deciders) 47%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

DAOKODA chain0716
41% Drive Rush (cancel) 35%
6% Drive Rush (parry) 7%
18% Overdrive arts 23%
2% Drive Impact 2%
11% Drive Guard 11%
2% Drive Reversal 0%
20% Other 23%

Super gauge spend share of SA meter spent by level

29% Super Art I 22%
18% Super Art II 16%
41% Super Art III 48%
12% Critical Art 14%

Offense (avg per battle)

0.3 Drive Impacts 0.2
1.3 Drive Parries 1.1
0.2 Drive Reversals 0
0.2 Perfect Parries 0.3
0.2 Punish counters 0.1
2.1 Throws 1.9
1 Throw techs 0.1
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.1
0.2 Punish counters taken 0.1
2.2 Throws taken 1.5
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

10.3 Cornering opponent (s) 12.7
8.8 Time cornered (s) 7.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.