Zenithron vs YTJ-Solarr
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1157178318
#1224030689
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Zenithron vs Ken
No recorded games into Ken.
YTJ-Solarr vs Elena
60% 3–2 over 5 games
Selected character all recorded games on the chosen character
| Elena | Ken | |
|---|---|---|
| LP 16121 | Current rating | LP 19016 |
| 0 | Games | 50 |
| 0–0 | Record | 41–9 |
| — | Win rate | 82% |
| — | Current streak | 5W |
| — | Clutch (deciders) | 80% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Zenithron | YTJ-Solarr | |
|---|---|---|
| 1% | Drive Rush (cancel) | 38% |
| 1% | Drive Rush (parry) | 4% |
| 39% | Overdrive arts | 17% |
| 9% | Drive Impact | 7% |
| 3% | Drive Guard | 12% |
| 0% | Drive Reversal | 3% |
| 47% | Other | 18% |
Super gauge spend share of SA meter spent by level
| 16% | Super Art I | 67% |
|---|---|---|
| 20% | Super Art II | 7% |
| 40% | Super Art III | 20% |
| 24% | Critical Art | 5% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.8 |
|---|---|---|
| 0.4 | Drive Parries | 2.2 |
| 0 | Drive Reversals | 0.5 |
| 0 | Perfect Parries | 0.3 |
| 0.2 | Punish counters | 0.5 |
| 1.1 | Throws | 2 |
| 0.1 | Throw techs | 0.8 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.9 |
|---|---|---|
| 0.2 | Punish counters taken | 0.5 |
| 1.9 | Throws taken | 3.2 |
| 0 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 7.6 | Cornering opponent (s) | 8.4 |
|---|---|---|
| 6.5 | Time cornered (s) | 6.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Platinum 3
Diamond 1