Dàjiě vs Helrik7
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
2
–
0
2 recorded matches between them
Helrik7 vs C. Viper
No recorded games into C. Viper.
Selected character all recorded games on the chosen character
| C. Viper |
|
Helrik7 |
| MR 1483 |
Current rating |
MR 1515 |
| 3 |
Games |
0 |
| 1–2 |
Record |
0–0 |
| 33% |
Win rate |
— |
| 2L |
Current streak |
— |
| 0% |
Clutch (deciders) |
— |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
A player-wide snapshot of recent form across every character — not per-character, and not a lifetime stat.
The game exposes no individual-move data, so this Drive / super-gauge spend and the per-battle averages
below are the full picture available.
Drive gauge spend share of Drive meter used on each option
| Dàjiě |
|
Helrik7 |
|
41%
|
Drive Rush (cancel) |
43%
|
|
3%
|
Drive Rush (parry) |
4%
|
|
13%
|
Overdrive arts |
21%
|
|
3%
|
Drive Impact |
2%
|
|
10%
|
Drive Guard |
7%
|
|
1%
|
Drive Reversal |
0%
|
|
29%
|
Other |
24%
|
Super gauge spend share of SA meter spent by level
|
47%
|
Super Art I |
27%
|
|
5%
|
Super Art II |
30%
|
|
35%
|
Super Art III |
32%
|
|
13%
|
Critical Art |
12%
|
Offense (avg per battle)
| 0.4 |
Drive Impacts |
0.2 |
| 1.7 |
Drive Parries |
0.9 |
| 0.1 |
Drive Reversals |
0 |
| 0.4 |
Perfect Parries |
0.1 |
| 0.2 |
Punish counters |
0.1 |
| 1.9 |
Throws |
1.4 |
| 0.3 |
Throw techs |
0.4 |
| 0.1 |
Burnouts inflicted |
0.1 |
Taken (avg per battle)
| 0.2 |
Drive Impacts taken |
0.6 |
| 0.1 |
Punish counters taken |
0.3 |
| 2.7 |
Throws taken |
1.9 |
| 0 |
Burnouts suffered |
0 |
Positioning (avg per battle)
| 9.1 |
Cornering opponent (s) |
9.1 |
| 8.9 |
Time cornered (s) |
7.7 |
Common opponents players both have faced, and how each did
Recorded matches Dàjiě's point of view