PlayerL vs クリマツ
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
1
–
2
3 recorded matches between them
PlayerL vs Akuma
50% 2–2 over 4 games
クリマツ vs JP
No recorded games into JP.
Selected character all recorded games on the chosen character
| JP | Akuma | |
|---|---|---|
| MR 1596 | Current rating | MR 1619 |
| 100 | Games | 18 |
| 47–53 | Record | 7–11 |
| 47% | Win rate | 38% |
| 1L | Current streak | 2W |
| 43% | Clutch (deciders) | 44% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
A player-wide snapshot of recent form across every character — not per-character, and not a lifetime stat. The game exposes no individual-move data, so this Drive / super-gauge spend and the per-battle averages below are the full picture available.
Drive gauge spend share of Drive meter used on each option
| PlayerL | クリマツ | |
|---|---|---|
| 17% | Drive Rush (cancel) | 33% |
| 8% | Drive Rush (parry) | 6% |
| 39% | Overdrive arts | 22% |
| 2% | Drive Impact | 2% |
| 12% | Drive Guard | 13% |
| 2% | Drive Reversal | 1% |
| 20% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 19% | Super Art I | 23% |
|---|---|---|
| 65% | Super Art II | 3% |
| 12% | Super Art III | 61% |
| 5% | Critical Art | 13% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.3 |
|---|---|---|
| 1.5 | Drive Parries | 2 |
| 0.3 | Drive Reversals | 0.2 |
| 0.3 | Perfect Parries | 1 |
| 0.2 | Punish counters | 0.2 |
| 1.8 | Throws | 1.7 |
| 0.2 | Throw techs | 0.3 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 2.1 | Throws taken | 2 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10.1 | Cornering opponent (s) | 14.4 |
|---|---|---|
| 15.5 | Time cornered (s) | 8.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Recorded matches PlayerL's point of view
| When | PlayerL | Score | クリマツ | Result |
|---|---|---|---|---|
| 29d ago |
JP
|
0–2 |
Ryu
|
LOSS |
| 29d ago |
JP
|
1–2 |
Ryu
|
LOSS |
| 29d ago |
JP
|
2–1 |
Ryu
|
WIN |
Master
Jamie
82
Ryu