みみりん vs クリマツ
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
2
–
0
2 recorded matches between them
クリマツ vs A.K.I.
20%
1–4 over 5 games
Selected character all recorded games on the chosen character
| A.K.I. |
|
クリマツ |
| MR 1479 |
Current rating |
MR 1838 |
| 100 |
Games |
0 |
| 45–55 |
Record |
0–0 |
| 45% |
Win rate |
— |
| 1L |
Current streak |
— |
| 41% |
Clutch (deciders) |
— |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
A player-wide snapshot of recent form across every character — not per-character, and not a lifetime stat.
The game exposes no individual-move data, so this Drive / super-gauge spend and the per-battle averages
below are the full picture available.
Drive gauge spend share of Drive meter used on each option
| みみりん |
|
クリマツ |
|
9%
|
Drive Rush (cancel) |
33%
|
|
12%
|
Drive Rush (parry) |
6%
|
|
21%
|
Overdrive arts |
22%
|
|
6%
|
Drive Impact |
2%
|
|
18%
|
Drive Guard |
13%
|
|
14%
|
Drive Reversal |
1%
|
|
20%
|
Other |
23%
|
Super gauge spend share of SA meter spent by level
|
42%
|
Super Art I |
23%
|
|
9%
|
Super Art II |
3%
|
|
32%
|
Super Art III |
61%
|
|
17%
|
Critical Art |
13%
|
Offense (avg per battle)
| 0.4 |
Drive Impacts |
0.3 |
| 1.5 |
Drive Parries |
2 |
| 1.7 |
Drive Reversals |
0.2 |
| 0.3 |
Perfect Parries |
1 |
| 0.2 |
Punish counters |
0.2 |
| 3.1 |
Throws |
1.7 |
| 0.1 |
Throw techs |
0.3 |
| 0.2 |
Burnouts inflicted |
0.1 |
Taken (avg per battle)
| 0.4 |
Drive Impacts taken |
0.3 |
| 0.3 |
Punish counters taken |
0.2 |
| 1.7 |
Throws taken |
2 |
| 0 |
Burnouts suffered |
0.1 |
Positioning (avg per battle)
| 13.5 |
Cornering opponent (s) |
14.4 |
| 8.1 |
Time cornered (s) |
8.3 |
Common opponents players both have faced, and how each did
Recorded matches みみりん's point of view