Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ほたね_ vs る~んてゃ

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ほたね_

#1162323322 Japan CrossPlatform

Luke

Luke

MR 1411

Master

る~んてゃ

#1531503875 Japan CrossPlatform

Unranked

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

る~んてゃ vs Luke

No recorded games into Luke.

Selected character all recorded games on the chosen character

Luke る~んてゃ
MR 1411 Current rating Unranked
82 Games 0
39–43 Record 0–0
47% Win rate
5W Current streak
40% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ほたね_ る~んてゃ
47% Drive Rush (cancel) 40%
6% Drive Rush (parry) 7%
7% Overdrive arts 14%
2% Drive Impact 1%
12% Drive Guard 13%
1% Drive Reversal 0%
25% Other 23%

Super gauge spend share of SA meter spent by level

30% Super Art I 19%
5% Super Art II 43%
48% Super Art III 24%
18% Critical Art 13%

Offense (avg per battle)

0.3 Drive Impacts 0.2
2.1 Drive Parries 2.5
0.2 Drive Reversals 0
0.7 Perfect Parries 0.7
0.2 Punish counters 0.1
2.8 Throws 1.2
0.5 Throw techs 0.4
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.2
0.2 Punish counters taken 0.1
2.5 Throws taken 2.2
0 Burnouts suffered 0.1

Positioning (avg per battle)

9.8 Cornering opponent (s) 18.4
7.1 Time cornered (s) 9.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.