BiG dOg vs iGoneforeverTTV
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1162401160
#1191761721
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
BiG dOg vs Mai
0% 0–2 over 2 games
iGoneforeverTTV vs Kimberly
50% 1–1 over 2 games
Selected character all recorded games on the chosen character
| Kimberly | Mai | |
|---|---|---|
| MR 1548 | Current rating | MR 1808 |
| 100 | Games | 0 |
| 55–45 | Record | 0–0 |
| 55% | Win rate | — |
| 4W | Current streak | — |
| 53% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| BiG dOg | iGoneforeverTTV | |
|---|---|---|
| 30% | Drive Rush (cancel) | 25% |
| 1% | Drive Rush (parry) | 5% |
| 30% | Overdrive arts | 28% |
| 4% | Drive Impact | 3% |
| 7% | Drive Guard | 9% |
| 2% | Drive Reversal | 8% |
| 26% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 31% | Super Art I | 55% |
|---|---|---|
| 11% | Super Art II | 18% |
| 46% | Super Art III | 17% |
| 11% | Critical Art | 11% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.2 |
|---|---|---|
| 1.4 | Drive Parries | 1.1 |
| 0.2 | Drive Reversals | 0.9 |
| 0.3 | Perfect Parries | 0.1 |
| 0.1 | Punish counters | 0.1 |
| 3.2 | Throws | 3.6 |
| 0.3 | Throw techs | 0.8 |
| 0.2 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 2.5 | Throws taken | 2.1 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 18.2 | Cornering opponent (s) | 7.8 |
|---|---|---|
| 7.3 | Time cornered (s) | 11.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master