LyonTj vs Soul Gunscythe
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2313216121
#1164764249
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
LyonTj vs Ingrid
No recorded games into Ingrid.
Soul Gunscythe vs Kimberly
No recorded games into Kimberly.
Selected character all recorded games on the chosen character
| Kimberly | Ingrid | |
|---|---|---|
| MR 1567 | Current rating | MR 1464 |
| 0 | Games | 100 |
| 0–0 | Record | 48–52 |
| — | Win rate | 48% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 48% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| LyonTj | Soul Gunscythe | |
|---|---|---|
| 1% | Drive Rush (cancel) | 46% |
| 9% | Drive Rush (parry) | 0% |
| 23% | Overdrive arts | 15% |
| 10% | Drive Impact | 3% |
| 12% | Drive Guard | 5% |
| 8% | Drive Reversal | 1% |
| 37% | Other | 30% |
Super gauge spend share of SA meter spent by level
| 71% | Super Art I | 27% |
|---|---|---|
| 11% | Super Art II | 0% |
| 16% | Super Art III | 45% |
| 2% | Critical Art | 27% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.3 |
|---|---|---|
| 0.6 | Drive Parries | 1.5 |
| 0.6 | Drive Reversals | 0.1 |
| 0.1 | Perfect Parries | 0.2 |
| 0.3 | Punish counters | 0.2 |
| 2.5 | Throws | 1.7 |
| 0.2 | Throw techs | 0.9 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.9 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.6 | Punish counters taken | 0.2 |
| 2.8 | Throws taken | 2.3 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10.2 | Cornering opponent (s) | 8.8 |
|---|---|---|
| 8.4 | Time cornered (s) | 11.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master