Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

LyonTj vs Soul Gunscythe

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
LyonTj

#2313216121 Mexico CrossPlatform

Kimberly

Kimberly

MR 1567

Master

Soul Gunscythe

#1164764249 Other Steam

Ingrid

Ingrid

MR 1464

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

LyonTj vs Ingrid

No recorded games into Ingrid.

Soul Gunscythe vs Kimberly

No recorded games into Kimberly.

Selected character all recorded games on the chosen character

Kimberly Ingrid
MR 1567 Current rating MR 1464
0 Games 100
0–0 Record 48–52
Win rate 48%
Current streak 2W
Clutch (deciders) 48%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

LyonTj Soul Gunscythe
1% Drive Rush (cancel) 46%
9% Drive Rush (parry) 0%
23% Overdrive arts 15%
10% Drive Impact 3%
12% Drive Guard 5%
8% Drive Reversal 1%
37% Other 30%

Super gauge spend share of SA meter spent by level

71% Super Art I 27%
11% Super Art II 0%
16% Super Art III 45%
2% Critical Art 27%

Offense (avg per battle)

0.6 Drive Impacts 0.3
0.6 Drive Parries 1.5
0.6 Drive Reversals 0.1
0.1 Perfect Parries 0.2
0.3 Punish counters 0.2
2.5 Throws 1.7
0.2 Throw techs 0.9
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.9 Drive Impacts taken 0.3
0.6 Punish counters taken 0.2
2.8 Throws taken 2.3
0 Burnouts suffered 0.1

Positioning (avg per battle)

10.2 Cornering opponent (s) 8.8
8.4 Time cornered (s) 11.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.