Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

@Zenith vs Mio Yorue

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
@Zenith

#1165762004 Brazil CrossPlatform

C. Viper

C. Viper

MR 1950

Master

Mio Yorue

#1768397125 Brazil CrossPlatform

Ken

Ken

MR 2139

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

@Zenith vs Ken

46% 7–8 over 15 games

Mio Yorue vs C. Viper

60% 3–2 over 5 games

Selected character all recorded games on the chosen character

C. Viper Ken
MR 1950 Current rating MR 2139
56 Games 54
33–23 Record 47–7
58% Win rate 87%
2W Current streak 2L
55% Clutch (deciders) 73%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

@Zenith Mio Yorue
13% Drive Rush (cancel) 34%
6% Drive Rush (parry) 6%
31% Overdrive arts 25%
2% Drive Impact 0%
15% Drive Guard 11%
4% Drive Reversal 2%
29% Other 23%

Super gauge spend share of SA meter spent by level

65% Super Art I 64%
19% Super Art II 24%
11% Super Art III 10%
5% Critical Art 1%

Offense (avg per battle)

0.3 Drive Impacts 0
1.7 Drive Parries 1.5
0.4 Drive Reversals 0.2
0.6 Perfect Parries 0.7
0.2 Punish counters 0
1.5 Throws 2.2
0.4 Throw techs 0.3
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.1
0.2 Punish counters taken 0
1.8 Throws taken 1.4
0 Burnouts suffered 0

Positioning (avg per battle)

7.5 Cornering opponent (s) 13.3
8.8 Time cornered (s) 6.7

Common opponents players both have faced, and how each did

OpponentMain @Zenith Mio Yorue
Chaolin Ken 3–7 30% 11–2 84%
ZSF Winter 冬 Ingrid 2–1 66% 4–2 66%
supreme_bolado Alex 2–0 100% 2–2 50%
Sieghartt Juri 1–2 33% 2–1 66%
ZSF | FlashKing Kimberly 2–0 100% 2–0 100%
VFC | Airfryer Ingrid 0–1 0% 2–0 100%