Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

@Zenith vs Gil_Darkryu

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
@Zenith

#1165762004 Brazil CrossPlatform

C. Viper

C. Viper

MR 1950

Master

Gil_Darkryu

#1947525021 Brazil CrossPlatform

Kimberly

Kimberly

MR 1708

Master

Kimberly

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

@Zenith vs Kimberly

60% 3–2 over 5 games

Gil_Darkryu vs C. Viper

No recorded games into C. Viper.

Selected character all recorded games on the chosen character

C. Viper Kimberly
MR 1950 Current rating MR 1708
56 Games 0
33–23 Record 0–0
58% Win rate
2W Current streak
55% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

@Zenith Gil_Darkryu
13% Drive Rush (cancel) 10%
6% Drive Rush (parry) 11%
31% Overdrive arts 26%
2% Drive Impact 4%
15% Drive Guard 19%
4% Drive Reversal 8%
29% Other 21%

Super gauge spend share of SA meter spent by level

65% Super Art I 43%
19% Super Art II 13%
11% Super Art III 34%
5% Critical Art 10%

Offense (avg per battle)

0.3 Drive Impacts 0.5
1.7 Drive Parries 2.6
0.4 Drive Reversals 0.9
0.6 Perfect Parries 0.3
0.2 Punish counters 0.3
1.5 Throws 4.3
0.4 Throw techs 0.1
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.3
0.2 Punish counters taken 0.2
1.8 Throws taken 1.5
0 Burnouts suffered 0

Positioning (avg per battle)

7.5 Cornering opponent (s) 16.3
8.8 Time cornered (s) 9.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.