Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Sieghartt vs @Zenith

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Sieghartt

#2370119187 Brazil Steam

Juri

Juri

MR 1905

Master

@Zenith

#1165762004 Brazil CrossPlatform

C. Viper

C. Viper

MR 1950

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Sieghartt vs C. Viper

No recorded games into C. Viper.

@Zenith vs Juri

20% 1–4 over 5 games

Selected character all recorded games on the chosen character

Juri C. Viper
MR 1905 Current rating MR 1950
0 Games 56
0–0 Record 33–23
Win rate 58%
Current streak 2W
Clutch (deciders) 55%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Sieghartt @Zenith
30% Drive Rush (cancel) 13%
8% Drive Rush (parry) 6%
16% Overdrive arts 31%
2% Drive Impact 2%
15% Drive Guard 15%
1% Drive Reversal 4%
28% Other 29%

Super gauge spend share of SA meter spent by level

31% Super Art I 65%
38% Super Art II 19%
26% Super Art III 11%
5% Critical Art 5%

Offense (avg per battle)

0.3 Drive Impacts 0.3
2.4 Drive Parries 1.7
0.2 Drive Reversals 0.4
0.9 Perfect Parries 0.6
0.1 Punish counters 0.2
1.6 Throws 1.5
0.2 Throw techs 0.4
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.3
0.1 Punish counters taken 0.2
2.5 Throws taken 1.8
0.1 Burnouts suffered 0

Positioning (avg per battle)

13.1 Cornering opponent (s) 7.5
10 Time cornered (s) 8.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.