Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Sackam vs いろいろ練習中

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Sackam

#1166033686 Japan CrossPlatform

M. Bison

M. Bison

MR 1528

Master

いろいろ練習中

#1943959441 Japan CrossPlatform

Ryu

Ryu

MR 1383

Master

M. Bison

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Sackam vs Ryu

61% 11–7 over 18 games

いろいろ練習中 vs M. Bison

No recorded games into M. Bison.

Selected character all recorded games on the chosen character

M. Bison Ryu
MR 1528 Current rating MR 1383
100 Games 0
48–52 Record 0–0
48% Win rate
2L Current streak
49% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Sackam いろいろ練習中
20% Drive Rush (cancel) 11%
12% Drive Rush (parry) 11%
20% Overdrive arts 22%
1% Drive Impact 4%
16% Drive Guard 17%
0% Drive Reversal 0%
31% Other 34%

Super gauge spend share of SA meter spent by level

24% Super Art I 26%
17% Super Art II 15%
43% Super Art III 38%
16% Critical Art 21%

Offense (avg per battle)

0.1 Drive Impacts 0.3
1.1 Drive Parries 1.3
0 Drive Reversals 0
0.3 Perfect Parries 0.5
0.1 Punish counters 0.2
2.9 Throws 3.4
1.2 Throw techs 0.8
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.4
0.2 Punish counters taken 0.2
3 Throws taken 2.7
0.1 Burnouts suffered 0

Positioning (avg per battle)

12.6 Cornering opponent (s) 7.4
12.1 Time cornered (s) 7.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.