Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

いろいろ練習中 vs Sackam

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
いろいろ練習中

#1943959441 Japan CrossPlatform

Ryu

Ryu

MR 1383

Master

Sackam

#1166033686 Japan CrossPlatform

M. Bison

M. Bison

MR 1528

Master

M. Bison

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

いろいろ練習中 vs M. Bison

No recorded games into M. Bison.

Sackam vs Ryu

61% 11–7 over 18 games

Selected character all recorded games on the chosen character

Ryu M. Bison
MR 1383 Current rating MR 1528
0 Games 100
0–0 Record 48–52
Win rate 48%
Current streak 2L
Clutch (deciders) 49%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

いろいろ練習中 Sackam
11% Drive Rush (cancel) 20%
11% Drive Rush (parry) 12%
22% Overdrive arts 20%
4% Drive Impact 1%
17% Drive Guard 16%
0% Drive Reversal 0%
34% Other 31%

Super gauge spend share of SA meter spent by level

26% Super Art I 24%
15% Super Art II 17%
38% Super Art III 43%
21% Critical Art 16%

Offense (avg per battle)

0.3 Drive Impacts 0.1
1.3 Drive Parries 1.1
0 Drive Reversals 0
0.5 Perfect Parries 0.3
0.2 Punish counters 0.1
3.4 Throws 2.9
0.8 Throw techs 1.2
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.3
0.2 Punish counters taken 0.2
2.7 Throws taken 3
0 Burnouts suffered 0.1

Positioning (avg per battle)

7.4 Cornering opponent (s) 12.6
7.4 Time cornered (s) 12.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.