Naul Drade vs Wesley Sant's
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1167672194
#1247523833
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Naul Drade vs Ryu
No recorded games into Ryu.
Selected character all recorded games on the chosen character
| Naul Drade | Ryu | |
|---|---|---|
| Unranked | Current rating | MR 1452 |
| 0 | Games | 78 |
| 0–0 | Record | 38–40 |
| — | Win rate | 48% |
| — | Current streak | 1L |
| — | Clutch (deciders) | 45% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Naul Drade | Wesley Sant's | |
|---|---|---|
| 32% | Drive Rush (cancel) | 13% |
| 8% | Drive Rush (parry) | 6% |
| 8% | Overdrive arts | 32% |
| 7% | Drive Impact | 5% |
| 14% | Drive Guard | 14% |
| 0% | Drive Reversal | 6% |
| 30% | Other | 24% |
Super gauge spend share of SA meter spent by level
| 35% | Super Art I | 31% |
|---|---|---|
| 13% | Super Art II | 20% |
| 28% | Super Art III | 36% |
| 24% | Critical Art | 13% |
Offense (avg per battle)
| 0.7 | Drive Impacts | 0.6 |
|---|---|---|
| 2.1 | Drive Parries | 2.4 |
| 0 | Drive Reversals | 0.8 |
| 0.2 | Perfect Parries | 0.3 |
| 0.4 | Punish counters | 0.5 |
| 2.1 | Throws | 2.8 |
| 0.2 | Throw techs | 0.2 |
| 0.2 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.3 | Punish counters taken | 0.4 |
| 2.8 | Throws taken | 1.9 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10.8 | Cornering opponent (s) | 7.4 |
|---|---|---|
| 7.2 | Time cornered (s) | 6.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Master