Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

大苏打汽水+小苏打饮料 vs いなりずし

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
大苏打汽水+小苏打饮料

#1170381235 China Steam

M. Bison

M. Bison

MR 1504

Master

いなりずし

#1700840281 Japan CrossPlatform

JP

JP

MR 1472

Master

M. Bison

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

大苏打汽水+小苏打饮料 vs JP

50% 2–2 over 4 games

いなりずし vs M. Bison

No recorded games into M. Bison.

Selected character all recorded games on the chosen character

M. Bison JP
MR 1504 Current rating MR 1472
100 Games 0
52–48 Record 0–0
52% Win rate
2W Current streak
52% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

大苏打汽水+小苏打饮料 いなりずし
17% Drive Rush (cancel) 46%
9% Drive Rush (parry) 7%
23% Overdrive arts 12%
3% Drive Impact 2%
18% Drive Guard 11%
1% Drive Reversal 0%
28% Other 22%

Super gauge spend share of SA meter spent by level

59% Super Art I 33%
4% Super Art II 11%
22% Super Art III 42%
15% Critical Art 14%

Offense (avg per battle)

0.6 Drive Impacts 0.3
3.6 Drive Parries 1.3
0.2 Drive Reversals 0.1
0.4 Perfect Parries 0.4
0.3 Punish counters 0.2
3.2 Throws 0.8
0.6 Throw techs 1.1
0.1 Burnouts inflicted 0.2

Taken (avg per battle)

0.3 Drive Impacts taken 0.3
0.2 Punish counters taken 0.2
2.8 Throws taken 2.9
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

12.2 Cornering opponent (s) 9.4
10.3 Time cornered (s) 12.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.