Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

yxw0118 vs 大苏打汽水+小苏打饮料

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
yxw0118

#2000824324 China Steam

Chun-Li

Chun-Li

MR 1720

Master

大苏打汽水+小苏打饮料

#1170381235 China Steam

M. Bison

M. Bison

MR 1504

Master

M. Bison

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

yxw0118 vs M. Bison

No recorded games into M. Bison.

大苏打汽水+小苏打饮料 vs Chun-Li

40% 2–3 over 5 games

Selected character all recorded games on the chosen character

Chun-Li M. Bison
MR 1720 Current rating MR 1504
0 Games 100
0–0 Record 52–48
Win rate 52%
Current streak 2W
Clutch (deciders) 52%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

yxw0118 大苏打汽水+小苏打饮料
49% Drive Rush (cancel) 17%
6% Drive Rush (parry) 9%
19% Overdrive arts 23%
2% Drive Impact 3%
9% Drive Guard 18%
0% Drive Reversal 1%
15% Other 28%

Super gauge spend share of SA meter spent by level

20% Super Art I 59%
62% Super Art II 4%
16% Super Art III 22%
1% Critical Art 15%

Offense (avg per battle)

0.2 Drive Impacts 0.6
1.4 Drive Parries 3.6
0 Drive Reversals 0.2
0.1 Perfect Parries 0.4
0.2 Punish counters 0.3
1.7 Throws 3.2
0.3 Throw techs 0.6
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.3
0.1 Punish counters taken 0.2
1.5 Throws taken 2.8
0.2 Burnouts suffered 0.1

Positioning (avg per battle)

11.5 Cornering opponent (s) 12.2
7.8 Time cornered (s) 10.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.