Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

EGO | hishow vs 綾小路清隆

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
EGO | hishow

#2481268489 Japan Steam

Edmond Honda

Edmond Honda

MR 2009

Master

綾小路清隆

#1172902977 Japan Steam

Luke

Luke

MR 1636

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

EGO | hishow vs Luke

60% 6–4 over 10 games

綾小路清隆 vs Edmond Honda

No recorded games into Edmond Honda.

Selected character all recorded games on the chosen character

Edmond Honda Luke
MR 2009 Current rating MR 1636
75 Games 3
35–40 Record 2–1
46% Win rate 66%
2W Current streak 1W
51% Clutch (deciders) 100%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

EGO | hishow 綾小路清隆
29% Drive Rush (cancel) 30%
8% Drive Rush (parry) 5%
14% Overdrive arts 27%
2% Drive Impact 5%
14% Drive Guard 10%
1% Drive Reversal 1%
32% Other 22%

Super gauge spend share of SA meter spent by level

20% Super Art I 67%
28% Super Art II 18%
42% Super Art III 10%
10% Critical Art 5%

Offense (avg per battle)

0.1 Drive Impacts 0.4
1.5 Drive Parries 1.6
0.1 Drive Reversals 0.1
0.4 Perfect Parries 0.5
0.1 Punish counters 0.1
1.7 Throws 1.9
0.4 Throw techs 0.4
0.1 Burnouts inflicted 0.2

Taken (avg per battle)

0.1 Drive Impacts taken 0.3
0.1 Punish counters taken 0.2
2.5 Throws taken 1.7
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

10.3 Cornering opponent (s) 11.9
11.4 Time cornered (s) 9.2

Common opponents players both have faced, and how each did

OpponentMain EGO | hishow 綾小路清隆
夜桜レイン Luke 3–2 60% 1–2 33%
honana Luke 2–0 100% 1–0 100%
さと氏_ M. Bison 0–2 0% 1–0 100%