Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

綾小路清隆 vs EGO | hishow

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
綾小路清隆

#1172902977 Japan Steam

Chun-Li

Chun-Li

Unranked

Master

EGO | hishow

#2481268489 Japan Steam

Terry

Terry

MR 2038

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

綾小路清隆 vs Terry

42% 3–4 over 7 games

EGO | hishow vs Chun-Li

100% 2–0 over 2 games

Selected character all recorded games on the chosen character

Chun-Li Terry
Unranked Current rating MR 2038
1 Games 89
1–0 Record 46–43
100% Win rate 51%
1W Current streak 1W
Clutch (deciders) 55%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

綾小路清隆 EGO | hishow
30% Drive Rush (cancel) 29%
5% Drive Rush (parry) 8%
27% Overdrive arts 14%
5% Drive Impact 2%
10% Drive Guard 14%
1% Drive Reversal 1%
22% Other 32%

Super gauge spend share of SA meter spent by level

67% Super Art I 20%
18% Super Art II 28%
10% Super Art III 42%
5% Critical Art 10%

Offense (avg per battle)

0.4 Drive Impacts 0.1
1.6 Drive Parries 1.5
0.1 Drive Reversals 0.1
0.5 Perfect Parries 0.4
0.1 Punish counters 0.1
1.9 Throws 1.7
0.4 Throw techs 0.4
0.2 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.1
0.2 Punish counters taken 0.1
1.7 Throws taken 2.5
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

11.9 Cornering opponent (s) 10.3
9.2 Time cornered (s) 11.4

Common opponents players both have faced, and how each did

OpponentMain 綾小路清隆 EGO | hishow
夜桜レイン Luke 1–2 33% 3–2 60%
honana Luke 1–0 100% 2–0 100%
さと氏_ M. Bison 1–0 100% 0–2 0%