Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

BunBun vs hojicha

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
BunBun

#2814304452 Japan Steam

Ed

Ed

MR 1261

Master

hojicha

#1173738928 Japan CrossPlatform

Cammy

Cammy

MR 1621

Master

Cammy

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

BunBun vs Cammy

No recorded games into Cammy.

hojicha vs Ed

100% 1–0 over 1 games

Selected character all recorded games on the chosen character

Ed Cammy
MR 1261 Current rating MR 1621
0 Games 100
0–0 Record 51–49
Win rate 51%
Current streak 1W
Clutch (deciders) 50%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

BunBun hojicha
33% Drive Rush (cancel) 59%
7% Drive Rush (parry) 1%
16% Overdrive arts 11%
6% Drive Impact 1%
15% Drive Guard 9%
2% Drive Reversal 0%
22% Other 20%

Super gauge spend share of SA meter spent by level

40% Super Art I 65%
25% Super Art II 10%
25% Super Art III 19%
10% Critical Art 5%

Offense (avg per battle)

0.7 Drive Impacts 0.1
2.6 Drive Parries 2.3
0.2 Drive Reversals 0
0.3 Perfect Parries 0.5
0.4 Punish counters 0.1
1.5 Throws 1
0.2 Throw techs 0.2
0.2 Burnouts inflicted 0.1

Taken (avg per battle)

0.6 Drive Impacts taken 0.3
0.4 Punish counters taken 0.1
2.7 Throws taken 2.2
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

10.2 Cornering opponent (s) 15
10.8 Time cornered (s) 13.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.