Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

mindfreak vs 十式先生

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
mindfreak

#1512921606 Japan Steam

Lily

Lily

MR 1920

Master

十式先生

#1173829384 Japan CrossPlatform

A.K.I.

A.K.I.

MR 1453

Master

A.K.I.

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

mindfreak vs A.K.I.

33% 2–4 over 6 games

十式先生 vs Lily

0% 0–4 over 4 games

Selected character all recorded games on the chosen character

Lily A.K.I.
MR 1920 Current rating MR 1453
60 Games 100
35–25 Record 52–48
58% Win rate 52%
1W Current streak 1W
61% Clutch (deciders) 55%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

mindfreak 十式先生
26% Drive Rush (cancel) 0%
5% Drive Rush (parry) 5%
26% Overdrive arts 56%
4% Drive Impact 3%
13% Drive Guard 11%
2% Drive Reversal 1%
23% Other 25%

Super gauge spend share of SA meter spent by level

20% Super Art I 39%
23% Super Art II 52%
38% Super Art III 8%
18% Critical Art 2%

Offense (avg per battle)

0.4 Drive Impacts 0.2
1.9 Drive Parries 1.8
0.3 Drive Reversals 0.1
0.4 Perfect Parries 0.1
0.3 Punish counters 0.1
2.1 Throws 2.9
0.6 Throw techs 0.1
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.5
0.2 Punish counters taken 0.2
2.1 Throws taken 1.8
0.1 Burnouts suffered 0

Positioning (avg per battle)

9.6 Cornering opponent (s) 7.7
10.1 Time cornered (s) 7.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.