ねこまたぎ vs YUKI the GL
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1174330540
#1631588449
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
ねこまたぎ vs Terry
66% 2–1 over 3 games
YUKI the GL vs Ryu
No recorded games into Ryu.
Selected character all recorded games on the chosen character
| Ryu | Terry | |
|---|---|---|
| MR 1477 | Current rating | MR 1565 |
| 100 | Games | 0 |
| 52–48 | Record | 0–0 |
| 52% | Win rate | — |
| 3W | Current streak | — |
| 46% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| ねこまたぎ | YUKI the GL | |
|---|---|---|
| 26% | Drive Rush (cancel) | 40% |
| 8% | Drive Rush (parry) | 3% |
| 29% | Overdrive arts | 5% |
| 2% | Drive Impact | 6% |
| 10% | Drive Guard | 9% |
| 0% | Drive Reversal | 8% |
| 25% | Other | 30% |
Super gauge spend share of SA meter spent by level
| 41% | Super Art I | 37% |
|---|---|---|
| 7% | Super Art II | 6% |
| 34% | Super Art III | 44% |
| 18% | Critical Art | 13% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.6 |
|---|---|---|
| 0.6 | Drive Parries | 2.2 |
| 0 | Drive Reversals | 0.9 |
| 0.1 | Perfect Parries | 0.3 |
| 0.1 | Punish counters | 0.3 |
| 2.3 | Throws | 5.1 |
| 0.6 | Throw techs | 1.2 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 1.7 | Throws taken | 3 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 7.4 | Cornering opponent (s) | 7.9 |
|---|---|---|
| 7.5 | Time cornered (s) | 7.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master