YUKI the GL vs ねこまたぎ
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1631588449
#1174330540
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
YUKI the GL vs Ryu
No recorded games into Ryu.
ねこまたぎ vs Terry
66% 2–1 over 3 games
Selected character all recorded games on the chosen character
| Terry | Ryu | |
|---|---|---|
| MR 1565 | Current rating | MR 1477 |
| 0 | Games | 100 |
| 0–0 | Record | 52–48 |
| — | Win rate | 52% |
| — | Current streak | 3W |
| — | Clutch (deciders) | 46% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| YUKI the GL | ねこまたぎ | |
|---|---|---|
| 40% | Drive Rush (cancel) | 26% |
| 3% | Drive Rush (parry) | 8% |
| 5% | Overdrive arts | 29% |
| 6% | Drive Impact | 2% |
| 9% | Drive Guard | 10% |
| 8% | Drive Reversal | 0% |
| 30% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 37% | Super Art I | 41% |
|---|---|---|
| 6% | Super Art II | 7% |
| 44% | Super Art III | 34% |
| 13% | Critical Art | 18% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.2 |
|---|---|---|
| 2.2 | Drive Parries | 0.6 |
| 0.9 | Drive Reversals | 0 |
| 0.3 | Perfect Parries | 0.1 |
| 0.3 | Punish counters | 0.1 |
| 5.1 | Throws | 2.3 |
| 1.2 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 3 | Throws taken | 1.7 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 7.9 | Cornering opponent (s) | 7.4 |
|---|---|---|
| 7.5 | Time cornered (s) | 7.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master