Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

反応速度爺 vs ういはる

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
反応速度爺

#1368453484 Other CrossPlatform

Ingrid

Ingrid

LP 20863

Diamond 2

ういはる

#1174589972 Japan CrossPlatform

C. Viper

C. Viper

LP 21980

Diamond 3

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

反応速度爺 vs C. Viper

No recorded games into C. Viper.

ういはる vs Ingrid

50% 18–18 over 36 games

Selected character all recorded games on the chosen character

Ingrid C. Viper
LP 20863 Current rating LP 21980
100 Games 74
50–50 Record 30–44
50% Win rate 40%
4W Current streak 2L
44% Clutch (deciders) 42%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

反応速度爺 ういはる
25% Drive Rush (cancel) 3%
7% Drive Rush (parry) 6%
16% Overdrive arts 16%
3% Drive Impact 8%
15% Drive Guard 11%
9% Drive Reversal 12%
25% Other 44%

Super gauge spend share of SA meter spent by level

24% Super Art I 21%
7% Super Art II 18%
51% Super Art III 39%
18% Critical Art 21%

Offense (avg per battle)

0.2 Drive Impacts 0.3
2.2 Drive Parries 0.9
1.3 Drive Reversals 0.8
0.5 Perfect Parries 0.1
0.1 Punish counters 0.2
2.3 Throws 3.2
0.4 Throw techs 0.4
0 Burnouts inflicted 0

Taken (avg per battle)

0.7 Drive Impacts taken 0.6
0.4 Punish counters taken 0.3
2.9 Throws taken 2.7
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

7.4 Cornering opponent (s) 6.9
7.8 Time cornered (s) 9.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.