Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

THANOS_MK vs c1oudn0ne

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
THANOS_MK

#2700087668 Brazil Steam

Ryu

Ryu

LP 22090

Diamond 3

c1oudn0ne

#1175526090 Brazil Steam

Akuma

Akuma

LP 14200

Platinum 2

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

THANOS_MK vs Akuma

No recorded games into Akuma.

c1oudn0ne vs Ryu

58% 7–5 over 12 games

Selected character all recorded games on the chosen character

Ryu Akuma
LP 22090 Current rating LP 14200
0 Games 21
0–0 Record 9–12
Win rate 42%
Current streak 1W
Clutch (deciders) 55%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

THANOS_MK c1oudn0ne
2% Drive Rush (cancel) 54%
1% Drive Rush (parry) 4%
33% Overdrive arts 5%
27% Drive Impact 2%
1% Drive Guard 8%
0% Drive Reversal 0%
37% Other 27%

Super gauge spend share of SA meter spent by level

64% Super Art I 10%
12% Super Art II 7%
15% Super Art III 43%
9% Critical Art 40%

Offense (avg per battle)

2.1 Drive Impacts 0.4
0 Drive Parries 0.9
0 Drive Reversals 0
0 Perfect Parries 0.1
1 Punish counters 0.4
2 Throws 2.5
0.3 Throw techs 0.6
0.4 Burnouts inflicted 0.1

Taken (avg per battle)

1.1 Drive Impacts taken 0.7
0.8 Punish counters taken 0.3
2.8 Throws taken 2.3
0 Burnouts suffered 0.1

Positioning (avg per battle)

9.2 Cornering opponent (s) 5.5
7.1 Time cornered (s) 8.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.