Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

がちゃ丸 vs どうも僕です。

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
がちゃ丸

#1175585439 Japan CrossPlatform

Kimberly

Kimberly

MR 1500

Master

どうも僕です。

#1372317673 Japan CrossPlatform

Guile

Guile

MR 1817

Master

Guile

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

がちゃ丸 vs Guile

No recorded games into Guile.

どうも僕です。 vs Kimberly

50% 2–2 over 4 games

Selected character all recorded games on the chosen character

Kimberly Guile
MR 1500 Current rating MR 1817
76 Games 100
50–26 Record 57–43
65% Win rate 57%
1W Current streak 1L
55% Clutch (deciders) 52%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

がちゃ丸 どうも僕です。
26% Drive Rush (cancel) 27%
4% Drive Rush (parry) 7%
19% Overdrive arts 17%
10% Drive Impact 5%
10% Drive Guard 13%
7% Drive Reversal 1%
25% Other 30%

Super gauge spend share of SA meter spent by level

11% Super Art I 30%
27% Super Art II 8%
38% Super Art III 48%
24% Critical Art 14%

Offense (avg per battle)

0.9 Drive Impacts 0.2
1.3 Drive Parries 1.4
0.8 Drive Reversals 0.1
0.5 Perfect Parries 0.6
0.5 Punish counters 0.1
4.3 Throws 2.8
0.6 Throw techs 0.4
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.5
0.3 Punish counters taken 0.3
2.7 Throws taken 2.3
0.1 Burnouts suffered 0

Positioning (avg per battle)

14.8 Cornering opponent (s) 12.2
5.9 Time cornered (s) 8.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.