Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

URKIOS vs S4nt1cx

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
URKIOS

#1175725249 Brazil Steam

Guile

Guile

LP 14681

Platinum 2

S4nt1cx

#2377706888 Argentina Steam

Ed

Ed

LP 11488

Gold 4

Guile

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

URKIOS vs Ed

33% 2–4 over 6 games

S4nt1cx vs Guile

No recorded games into Guile.

Selected character all recorded games on the chosen character

Guile Ed
LP 14681 Current rating LP 11488
100 Games 0
45–55 Record 0–0
45% Win rate
3W Current streak
51% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

URKIOS S4nt1cx
10% Drive Rush (cancel) 1%
1% Drive Rush (parry) 0%
48% Overdrive arts 51%
16% Drive Impact 18%
2% Drive Guard 1%
0% Drive Reversal 0%
22% Other 27%

Super gauge spend share of SA meter spent by level

57% Super Art I 43%
1% Super Art II 47%
31% Super Art III 5%
11% Critical Art 5%

Offense (avg per battle)

1.5 Drive Impacts 2
0.2 Drive Parries 0.4
0 Drive Reversals 0.1
0 Perfect Parries 0
1 Punish counters 1.2
3.7 Throws 4.3
0.3 Throw techs 0.4
0 Burnouts inflicted 0

Taken (avg per battle)

1.1 Drive Impacts taken 1.6
0.9 Punish counters taken 0.9
2 Throws taken 2.4
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

3.7 Cornering opponent (s) 3
6.4 Time cornered (s) 8.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.