PourVousServir vs WoodsSD
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1177141521
#1853519974
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
PourVousServir vs Ed
No recorded games into Ed.
WoodsSD vs Ryu
No recorded games into Ryu.
Selected character all recorded games on the chosen character
| Ryu | Ed | |
|---|---|---|
| MR 1506 | Current rating | MR 1418 |
| 100 | Games | 0 |
| 49–51 | Record | 0–0 |
| 49% | Win rate | — |
| 2W | Current streak | — |
| 55% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| PourVousServir | WoodsSD | |
|---|---|---|
| 52% | Drive Rush (cancel) | 30% |
| 2% | Drive Rush (parry) | 7% |
| 12% | Overdrive arts | 17% |
| 3% | Drive Impact | 3% |
| 11% | Drive Guard | 13% |
| 0% | Drive Reversal | 6% |
| 20% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 31% | Super Art I | 24% |
|---|---|---|
| 6% | Super Art II | 39% |
| 44% | Super Art III | 16% |
| 19% | Critical Art | 21% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.3 |
|---|---|---|
| 3.9 | Drive Parries | 1.5 |
| 0.1 | Drive Reversals | 0.6 |
| 0.4 | Perfect Parries | 0.2 |
| 0.2 | Punish counters | 0.2 |
| 1.6 | Throws | 1.3 |
| 0.5 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.2 | Punish counters taken | 0.3 |
| 1.8 | Throws taken | 2.6 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 9.4 | Cornering opponent (s) | 7.1 |
|---|---|---|
| 6.9 | Time cornered (s) | 7.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master