Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

超级棒棒糖 vs IDE.

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
超级棒棒糖

#1178482552 China Steam

Ken

Ken

MR 1413

Master

IDE.

#1201575801 Japan Steam

Luke

Luke

MR 1382

Master

Ken

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

超级棒棒糖 vs Luke

40% 2–3 over 5 games

IDE. vs Ken

33% 1–2 over 3 games

Selected character all recorded games on the chosen character

Ken Luke
MR 1413 Current rating MR 1382
100 Games 0
49–51 Record 0–0
49% Win rate
9W Current streak
47% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

超级棒棒糖 IDE.
40% Drive Rush (cancel) 24%
6% Drive Rush (parry) 9%
10% Overdrive arts 14%
4% Drive Impact 1%
10% Drive Guard 15%
2% Drive Reversal 1%
28% Other 35%

Super gauge spend share of SA meter spent by level

24% Super Art I 24%
9% Super Art II 22%
46% Super Art III 37%
20% Critical Art 17%

Offense (avg per battle)

0.3 Drive Impacts 0.3
0.7 Drive Parries 1.4
0.3 Drive Reversals 0.1
0.2 Perfect Parries 0.2
0.2 Punish counters 0.2
2.1 Throws 1.9
0.4 Throw techs 0.7
0 Burnouts inflicted 0

Taken (avg per battle)

0.5 Drive Impacts taken 0.2
0.3 Punish counters taken 0.1
2.2 Throws taken 3.5
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

8.3 Cornering opponent (s) 10.2
10.2 Time cornered (s) 14.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.