Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ひびっこさーん vs 6.6K

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ひびっこさーん

#1432593067 Japan Steam

Ryu

Ryu

MR 1537

Master

6.6K

#1178836671 Japan Steam

Ryu

Ryu

MR 1638

Master

Ryu

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ひびっこさーん vs Ryu

0% 0–1 over 1 games

6.6K vs Ryu

42% 3–4 over 7 games

Selected character all recorded games on the chosen character

Ryu Ryu
MR 1537 Current rating MR 1638
26 Games 100
12–14 Record 50–50
46% Win rate 50%
2W Current streak 4W
46% Clutch (deciders) 55%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ひびっこさーん 6.6K
13% Drive Rush (cancel) 15%
12% Drive Rush (parry) 3%
25% Overdrive arts 50%
3% Drive Impact 4%
21% Drive Guard 9%
1% Drive Reversal 1%
23% Other 18%

Super gauge spend share of SA meter spent by level

24% Super Art I 44%
23% Super Art II 24%
38% Super Art III 30%
15% Critical Art 3%

Offense (avg per battle)

0.4 Drive Impacts 0.5
2.8 Drive Parries 2.3
0.2 Drive Reversals 0.1
0.8 Perfect Parries 0.5
0.3 Punish counters 0.3
3.8 Throws 1.1
0.2 Throw techs 0.6
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.5
0.2 Punish counters taken 0.3
1.9 Throws taken 2
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

7.9 Cornering opponent (s) 4.8
10.7 Time cornered (s) 11.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.