6.6K vs げーみんぐばぶ@Twitch
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1178836671
#2467852197
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
6.6K vs Luke
No recorded games into Luke.
げーみんぐばぶ@Twitch vs Ryu
No recorded games into Ryu.
Selected character all recorded games on the chosen character
| Ryu | Luke | |
|---|---|---|
| MR 1638 | Current rating | MR 1748 |
| 100 | Games | 0 |
| 50–50 | Record | 0–0 |
| 50% | Win rate | — |
| 4W | Current streak | — |
| 55% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| 6.6K | げーみんぐばぶ@Twitch | |
|---|---|---|
| 15% | Drive Rush (cancel) | 51% |
| 3% | Drive Rush (parry) | 3% |
| 50% | Overdrive arts | 4% |
| 4% | Drive Impact | 1% |
| 9% | Drive Guard | 13% |
| 1% | Drive Reversal | 0% |
| 18% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 44% | Super Art I | 19% |
|---|---|---|
| 24% | Super Art II | 8% |
| 30% | Super Art III | 56% |
| 3% | Critical Art | 17% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.1 |
|---|---|---|
| 2.3 | Drive Parries | 3.7 |
| 0.1 | Drive Reversals | 0 |
| 0.5 | Perfect Parries | 1.1 |
| 0.3 | Punish counters | 0.1 |
| 1.1 | Throws | 2.9 |
| 0.6 | Throw techs | 0.9 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.3 | Punish counters taken | 0 |
| 2 | Throws taken | 2.3 |
| 0.2 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 4.8 | Cornering opponent (s) | 9.4 |
|---|---|---|
| 11.2 | Time cornered (s) | 9.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master