のろのろ vs potengel16
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3548479145
#1179501517
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
のろのろ vs Ken
50% 3–3 over 6 games
potengel16 vs Rashid
No recorded games into Rashid.
Selected character all recorded games on the chosen character
| Rashid | Ken | |
|---|---|---|
| MR 2141 | Current rating | MR 1904 |
| 154 | Games | 0 |
| 79–75 | Record | 0–0 |
| 51% | Win rate | — |
| 4W | Current streak | — |
| 54% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| のろのろ | potengel16 | |
|---|---|---|
| 29% | Drive Rush (cancel) | 27% |
| 10% | Drive Rush (parry) | 11% |
| 22% | Overdrive arts | 12% |
| 2% | Drive Impact | 2% |
| 15% | Drive Guard | 18% |
| 2% | Drive Reversal | 1% |
| 21% | Other | 29% |
Super gauge spend share of SA meter spent by level
| 17% | Super Art I | 17% |
|---|---|---|
| 76% | Super Art II | 35% |
| 3% | Super Art III | 35% |
| 4% | Critical Art | 12% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.4 |
|---|---|---|
| 1.4 | Drive Parries | 2.2 |
| 0.2 | Drive Reversals | 0.2 |
| 0.4 | Perfect Parries | 0.6 |
| 0.1 | Punish counters | 0.2 |
| 2.2 | Throws | 2.2 |
| 0.3 | Throw techs | 0.3 |
| 0.2 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2 | Throws taken | 2.3 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 15.4 | Cornering opponent (s) | 12.7 |
|---|---|---|
| 9.5 | Time cornered (s) | 10.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master