Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

hiro vs kob35

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
hiro

#1180581948 Japan Steam

Rashid

Rashid

LP 19274

Diamond 1

kob35

#1233711653 Japan Steam

M. Bison

M. Bison

LP 20780

Diamond 2

Rashid

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

hiro vs M. Bison

25% 1–3 over 4 games

kob35 vs Rashid

0% 0–2 over 2 games

Selected character all recorded games on the chosen character

Rashid M. Bison
LP 19274 Current rating LP 20780
100 Games 3
51–49 Record 2–1
51% Win rate 66%
2W Current streak 1W
60% Clutch (deciders) 100%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

hiro kob35
29% Drive Rush (cancel) 29%
3% Drive Rush (parry) 2%
28% Overdrive arts 17%
3% Drive Impact 3%
10% Drive Guard 6%
0% Drive Reversal 6%
27% Other 38%

Super gauge spend share of SA meter spent by level

2% Super Art I 29%
89% Super Art II 14%
7% Super Art III 36%
2% Critical Art 21%

Offense (avg per battle)

0.3 Drive Impacts 0.2
2.3 Drive Parries 1
0 Drive Reversals 0.7
0.3 Perfect Parries 0.2
0.2 Punish counters 0.1
3.3 Throws 2.3
1 Throw techs 1
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.4
0.2 Punish counters taken 0.2
3.3 Throws taken 3.6
0 Burnouts suffered 0.1

Positioning (avg per battle)

9 Cornering opponent (s) 7.7
10.1 Time cornered (s) 9.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.