Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Sadness vs かにかま

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Sadness

#1181425301 Japan CrossPlatform

Akuma

Akuma

MR 1258

Master

かにかま

#1507689223 Japan Steam

Blanka

Blanka

LP 19361

Diamond 1

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Sadness vs Blanka

100% 4–0 over 4 games

かにかま vs Akuma

42% 6–8 over 14 games

Selected character all recorded games on the chosen character

Akuma Blanka
MR 1258 Current rating LP 19361
99 Games 84
54–44 Record 34–50
55% Win rate 40%
1L Current streak 2W
47% Clutch (deciders) 41%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Sadness かにかま
44% Drive Rush (cancel) 0%
1% Drive Rush (parry) 0%
22% Overdrive arts 51%
4% Drive Impact 6%
12% Drive Guard 4%
0% Drive Reversal 5%
18% Other 34%

Super gauge spend share of SA meter spent by level

30% Super Art I 63%
8% Super Art II 3%
41% Super Art III 24%
21% Critical Art 10%

Offense (avg per battle)

0.5 Drive Impacts 0.2
3.2 Drive Parries 0.6
0 Drive Reversals 0.4
0.4 Perfect Parries 0
0.4 Punish counters 0.2
2.8 Throws 3.9
0.5 Throw techs 0.4
0 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.3
0.2 Punish counters taken 0.1
2.3 Throws taken 2.3
0.1 Burnouts suffered 0

Positioning (avg per battle)

7.6 Cornering opponent (s) 3.7
7 Time cornered (s) 8.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.