Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Skillbert vs Brando

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Skillbert

#1182665800 United States Steam

C. Viper

C. Viper

MR 1506

Master

Brando

#1556076582 United States CrossPlatform

Zangief

Zangief

MR 1380

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Skillbert vs Zangief

No recorded games into Zangief.

Brando vs C. Viper

66% 4–2 over 6 games

Selected character all recorded games on the chosen character

C. Viper Zangief
MR 1506 Current rating MR 1380
0 Games 0
0–0 Record 0–0
Win rate
Current streak
Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Skillbert Brando
38% Drive Rush (cancel) 5%
5% Drive Rush (parry) 2%
7% Overdrive arts 26%
3% Drive Impact 15%
8% Drive Guard 13%
0% Drive Reversal 6%
38% Other 34%

Super gauge spend share of SA meter spent by level

45% Super Art I 0%
5% Super Art II 11%
31% Super Art III 60%
19% Critical Art 29%

Offense (avg per battle)

0.2 Drive Impacts 1.3
0.7 Drive Parries 3.4
0 Drive Reversals 0.6
0 Perfect Parries 0.3
0.1 Punish counters 0.9
2 Throws 4
0.3 Throw techs 0.1
0.1 Burnouts inflicted 0.2

Taken (avg per battle)

0.4 Drive Impacts taken 0.7
0.2 Punish counters taken 0.6
2.4 Throws taken 2.6
0 Burnouts suffered 0

Positioning (avg per battle)

8.4 Cornering opponent (s) 7.8
7.5 Time cornered (s) 4.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.