zkrust vs TJ Thunderthigh
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1182766404
#1907794499
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
zkrust vs Ryu
75% 9–3 over 12 games
TJ Thunderthigh vs C. Viper
No recorded games into C. Viper.
Selected character all recorded games on the chosen character
| C. Viper | Ryu | |
|---|---|---|
| LP 21216 | Current rating | MR 1545 |
| 90 | Games | 0 |
| 39–51 | Record | 0–0 |
| 43% | Win rate | — |
| 2W | Current streak | — |
| 39% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| zkrust | TJ Thunderthigh | |
|---|---|---|
| 0% | Drive Rush (cancel) | 16% |
| 11% | Drive Rush (parry) | 3% |
| 1% | Overdrive arts | 45% |
| 8% | Drive Impact | 7% |
| 16% | Drive Guard | 6% |
| 0% | Drive Reversal | 7% |
| 64% | Other | 16% |
Super gauge spend share of SA meter spent by level
| 62% | Super Art I | 58% |
|---|---|---|
| 31% | Super Art II | 14% |
| 5% | Super Art III | 24% |
| 3% | Critical Art | 5% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.5 |
|---|---|---|
| 1 | Drive Parries | 1.1 |
| 0 | Drive Reversals | 0.9 |
| 0.2 | Perfect Parries | 0.1 |
| 0.5 | Punish counters | 0.2 |
| 2.3 | Throws | 3.3 |
| 0.6 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.3 | Punish counters taken | 0.4 |
| 3.3 | Throws taken | 1 |
| 0 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 5.5 | Cornering opponent (s) | 8.9 |
|---|---|---|
| 9.9 | Time cornered (s) | 5.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 2
Master